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LG G3 review: A great phone with way too many pixels

The G3's display has more pixels than yours.
Ron Amadeo
Specs at a glance: LG G3
Screen 2560×1440 5.5"(534 ppi) IPS LCD
OS Android KitKat 4.4.2 with skin
CPU 2.5GHz quad-core Snapdragon 801
RAM 2 or 3GB
GPU Adreno 330
Storage 16GB or 32GB, with MicroSD slot
Networking Dual Band 802.11b/g/n/ac, Bluetooth 4.0, GPS
Ports Micro USB 2.0, headphones
Camera 13MP rear camera with laser AF and OIS+, 2.1MP front camera,
Size 146.3mm x 74.6mm x 8.9mm
Weight 149g
Battery 3000 mAh, removable
Other perks RBG notification LED, IrLED, NFC, wireless charging

One of the most important parts of any smartphone is the screen. It's a tiny (or not so tiny) window to the Internet, presented through various apps. With this focus on the screen, LG created the G3, a device that aims to pack as much screen and as many pixels into a device as possible.

The 5.5-inch, 2560×1440 IPS LCD is the real spec sheet standout here, taking the G3 above the 1080p mark. The display is incredibly dense at 534 ppi, and the bezels have been slimmed down to the point that the phone has one of the highest screen-to-bezel ratios ever.

As you would expect, the screen is beautiful. Even at point-blank range, it's hard to resolve a single pixel. 1080p screens are also beautiful, though, and when looking at the two, side-by-side, we aren't convinced the jump to 1440p is necessary. More pixels only matter if you can see them, and on a ~5-inch device, it's almost impossible to tell the difference between a 1080p screen and the 1440p screen of the G3. Every bump in resolution comes with more power draw, and we'd prefer longer battery life over an extra serving of pixels that make no difference in day-to-day usage.

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